4 |
WIS |
20 |
[Perception] You roll a 20 (required 10). Critical success‼
You thank the crew for getting you this far and, agreeing with their advice, bid them farewell for now. You figure that if you want a chance at getting anywhere in this foreign land, you will need to find a guide as soon as possible.
With that in mind, you begin to wander along the docks in search of someone who might be able to help. As expected, most of the locals are Kirin: long-haired unicorns with a lion's mane, cloven hooves, and a stripe of scales from nose to tail; some pony-sized, others much larger, and all speaking a language you've never heard before.
Then, your heart skips a beat. From the corner of your eye, you spot something — or rather someone — unexpectedly familiar. Sapphire mane over light pear coat, eyes covered and a carefree grin, an earth pony with an accent from as far away as you are now.
Moonflower: "Ooh, you're right! She looks jus' like the plushie merchant from Amblerta!"
You nod. A chance like this may never come again, and so you decide to seize it and approach the mare with a greeting. She seems to recognize you, and responds with her usual slow yet passionate cadence.
Azure Spark: "Yo, changeling girl."
You offer Azure Spark a smile from the heart, and ask if that is her nickname for you. Her grin widens, and she tilts her head to take a better concealed look at you.
Azure Spark: "Sometime hair blue, sometime red. Sometime earth'o pony, sometime unicorn. Sometime girl, sometime ehh...?"
Moonflower: "Ooh, she's right, ya kinda change a lot."
You briefly lift a leg to let her confirm the latter, and admit that she might have a point. That said, you figure that you should properly introduce yourselves. Better late than never!
Azure Spark: "Ah, T'u'railblazah! And Moonflowah, Honourshine — cute'o girl friends."
Moonflower: "Heehee!"
You nod, and curious, you ask Azure Spark what brings her to the Kirin Empire.
Azure Spark: "I was visiting'u family in Fenbao-Ku."
Moonflower: "Whoa! You're from around here?"
Azure Spark: "Yes. Earth'o pony, kind of rare, but! Many many creatures in Kirin Empire. And you are here for... what?"
You let the mare know that you are here on a quest to find someone, and that you are looking for a guide to help you on your journey.
Azure Spark: "Oh, okay! Don't worry! I will tell you how to get guide'o, for t'u'ravel and t'u'rans'u'lation. Okay? What you need is supu-raito! You go behind village temple — the big tower —, there is sp'u'ring'u. Okay? That is supu-raito fountain.
Then, you give away important'o item'u. Not expensive! Very sentimental'u value only. You drop item'u in the water for payment'o, and guide'o will come with you. Okay?"
In an attempt to confirm Azure Spark's bizarre instructions, you repeat that you must go to a water spring behind the temple, and throw an item of great sentimental value into the pool, which will somehow act as payment for a guide.
Azure Spark: "Yes."
You glance over to Honourshine, who clearly seems to think that you are being messed with, and offer her a shrug. However strange it may sound, you have no reason to doubt the mare.
But before you begin to think about which of your possessions to sacrifice, the subject of payment reminds you that you have no means to pay for anything else, either. You ask the merchant if she knows anyone willing to trade gold bits for zen.
Azure Spark: "Mh, mh, mh. Bits'u is okay. Zen is okay too. How much do you want?"
BuyingGold Bit | |
10 Zen
Common currency in the Kirin Empire.
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1 |
Enter a comment
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Let's go throw her in!
Also, for no particular reason, what would she say is the best way to flirt with any cute Kirin we might meet? We heard some things, but she's the local expert, after all...
Now if Azure doesn't mind, we have some question. First of all: How did she travel to this place? Did she also had to use a super-fancy magical boat or is there a more mundane method we don't know about? Also maybe she could tell use something more about this village? Especially about that gigantic portal in the middle of it?
And as a side note: Azure Spark is missing the coloured flag.
- Any advice on how to flirt with a kirin?
- How does she travel between here and Equestria?
- Any background on this settlement? What's with the giant portal?
- Where to get a map of the Kirin Empire?
Afterwards, offer up the compass we got that fateful day as a foal.
I'm wondering if we can simply ask the boat to travel to and dock at another port. That would reduce the need for potentially dangerous inland travel. It would be nice to give the captain a map to work with in that case, though, but I wonder if he already has a map to navigate with?
Items that have "great sentimental value" that we could sacrifice:
- Is our current compass the one we got as a foal? If so, I think that could be reasonable to sacrifice. We're not sure how magnetism or directions work in this sky anyway, and we can get by in the daytime by checking the direction of the sun. Still, one is nice to have, and we will be journeying through wilderness.
- Our star hairpin has been described as our "favorite" and we wear it constantly. I'm reluctant to part with the CHA +1 bonus, but perhaps it is the least useful of our useful sentimental items, and may conflict with future headwear.
- The lens of honesty was the first gift we got in Hoofington from a good friend. But it's also really useful!
- The Wind Caller I'm definitely not willing to sacrifice. It's unique and we wouldn't want Windcaller's workmanship to be destroyed.
- Honourshine could sacrifice her olisbos. It only makes our journey more comfortable, rather than helping us survive, and its unavailability may set some events into motion, if you catch my drift 😈.
- I don't think Moonflower has anything good besides her hat, which she needs.
Any excess zen we can donate back to the guild for any future agents, or try to convert back.
Else I'd probably vote for the compass. It is sentimental indeed if it's the one we got as a foal plus we got it repaired by our good friend Crystal Charm 2015-04-01 and it is related to our special talent, so that should count for something. And in the best case we won't need it around here anyway if we have a helpful sprite to guide us.
All that aside, I also like the thought of our compass "guiding us" to our sprite guide. Kinda fitting.
I don't think the Pocket Watch counts as item with sentimental value. It's just a very useful tool. To use an example: If we sacrifice the pocket watch and then replace it with literally any other watch would we still care about losing the original? On the other hand if Moonflower sacrifices her hat, we probably could find a new one for her but it still wouldn't be the same hat her best friend Blazer bought her as gift when they first met.