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After hearing so much about demons, you decide to visit the museum of demonology next. If some of the greatest villains in Equestrian history could eventually find redemption, then you figure that there's a chance some demons could as well.
Tsu-Ko: "What a preciously naive thing to believe..."
When you arrive at the museum, you find that it is not unlike the one you just previously visited; each exhibit is spaciously displayed in a plain and orderly manner, allowing visitors to navigate between objects of interest freely and without distractions.
However, most of the exhibits appear to be paintings and sculptures, akin to an art gallery. The works of art depict creatures of all kinds, from terrifying monsters to cutesy critters, including a few household items.
Tsu-Ko: "These are all kinds of Devourers. Think of them as the critters of the Underworld. Instead of birds, rabbits and squirrels, they have Sound Eaters, Colour Eaters and Heat Eaters."
Honourshine: "How many kinds are there?"
Tsu-Ko: "Thousands! The ones you see here are only some of the locals. Each province has its own flavour of danger."
Curious, you decide to take a closer look at some of the Devourers of the Nan Yunjishan province. Between a tree that walks around on its spider-like roots, an adorable little feathered rodent, a massive living suit of armour, and what looks like an ordinary umbrella, you realize just how easily each could blend into all kinds of different environments.
Tsu-Ko: "Some of them are nearly impossible to identify, even to a seasoned warrior — but Devourers typically strike first, which is what gives them away."
Moonflower: "What kinda Eater's the umbrella?"
Tsu-Ko: "That's a Weight Eater. It is disguised as an umbrella, but if you wear one on your back while you're out in the rain, it'll latch onto you. Then, you'll slowly become lighter and lighter until the wind blows you away."
Honourshine: "... Hm. I've never had an irrational fear of umbrellas until now."
Tsu-Ko: "Well, lucky for you, both of your friends have wings. I presume they aren't just for show?"
You nod, and assure Tsu-Ko that both you and Moonflower can fly.
Tsu-Ko: "Good. Maybe you're not completely useless after all."
Ignoring that perfectly genuine compliment, you decide to move on to a different section where most of the exhibits are paintings of ponies. You notice that among the beautiful portrayals of pretty mares and handsome stallions lurk some unsettling elements — a misplaced limb here, or a missing face there.
Then, your attention is captured by one particular artwork: a large tapestry of a lone unicorn mare standing atop a cliff's edge, and flanked by a shadowy figure. You learn that it is a depiction of the Black Wind, the omen that preceded a great tragedy in the province's history.
According to the label, Princess Typha was the only heir to the throne, yet it is said that her heart was stolen by an unknown demon. One night in 244 BE, she eloped with her lover from the Underworld, and left the kingdom in a succession crisis. For the next two centuries, the noble houses bickered for power while chaos reigned over the land.
It was only after the Shunji War, which resulted in the separation of demons and mortals, that peace was brought to the then-province.
Honourshine: "They were unable to elect a single leader in over two centuries?"
Tsu-Ko: "Royal succession is important, you know — nopony who wants to be a ruler is fit to be one."
That said, you can't help but wonder how a single dragon seemingly fixed every problem on the island, especially one who is said to live in the sun.
Tsu-Ko: "A single dragon? You know what primordial beings are, don't you?"
You deduce that they are very old creatures who are also very large, but the tiny hoof dragging across the sprite's face tells you that your definition is not satisfactory.
Tsu-Ko: "Very old? They were born with this world — they are a fundamental part of it, even, just like the earth and the sky! And you should know that they are the all-knowing guardians who keep the balance between light and dark, without which life couldn't exist."
Moonflower: "Whoa! They sound super important."
Honourshine: "Indeed... yet one of them chooses to simply govern over an island?"
Tsu-Ko: "Did you miss the part where the island is swarming with creatures from the Underworld? The influence of darkness is too strong here to be left unchecked, which is why he intervened."
You ask Tsu-Ko if there is such a thing as a museum of national history, or somewhere you can learn more about dragons such as the Emperor.
Tsu-Ko: "Most of the provinces like to keep their own pieces of history. The broad strokes are written in books you can find in libraries, but not even your lewd hairpin is enough to make me translate one of those for you. As for the dragons, that's what temples are for."





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I wonder if something like a Lust Eater does exist. Would be Blazer's worst nightmare.
Also… while you're here, since you do seem pretty interested in this story, I'll use this opportunity to plug:
- There is an unofficial wiki for d20 Pony lore. It's very incomplete, but contributions are welcome! I'm not sure if I'm allowed to link it directly though, and the SEO is bad, so it may be easier to find it via…
- There is an unofficial Discord server for works of interactive fiction like these that is linked from some of the old reuploads of d20 Pony art on Derpibooru. (The old ones posted by Minus, not the new ones.)
But that's a Watsonian explanation for what is Doylistically probably an emergent characterization formed by the command system.
I would like to improve our guide's attitude, but honestly, I'm not sure if there's much we can do. It feels like being a foal when every adult is telling you that things are a certain way because they're the way they are. Maybe that's appropriate if sprites live far longer than ponies, but it's sans any affection from cuteness. And I mean, technically they've already been paid, so we really have no leverage there. (I guess, what's stopping her from just ditching us? Maybe she wants to preserve the reputation of sprite guides.) Potentially we could ask some pointed questions about whether she really wants to be here (or attempt to understand her motivations better), or offer another sentimental item as an incentive, but I don't even think that would work. Or maybe we could just not let it get to us.
After that, we need to decide what we want to do next. It feels like the Autumn Festival where there are a bunch of activities and we're going down the list. But I don't see a strong connection between a lot of them and fulfilling our objectives, so it just seems like a means to pass time. Not to say that isn't realistic or expected. The history of the island is intriguing, or I wouldn't be tempted to pepper the guide with questions.
Potential options for what to do next:
- Visit a place in this city.
- Read our book on magic and dismiss Moonflower, Honourshine, and Tsu-Ko for now. (Skip ahead to when it's light in Taihon Nonchan.)
- Write a status update/information seeking/flirtatious letter to Twilight.
- Go to the Taihon Nonchan public house early/in the middle of the night.
- Visit a temple if we really want to know more about the emperor.
- Try to understand our guide's motivations and figure out if there's any way to improve her attitude.
Considering what rewards there might be for visiting each location:
- museum of local history: been there, although we could've asked more questions
- museum of geology: maybe a Chekhov's gun or random tidbit that will come in handy later
- museum of demonology: been there, but we can ask a few more questions
- aquarium: eh, maybe we learn about fauna more, or learn some random wilderness survival information
- gaming houses: will get some text saying "you had a good time". Yoshimon mentioned this might be the best place to brush shoulders with some random kirin and I'm inclined to agree.
- rainbow view: will get some text saying "you saw a pretty rainbow". Although possibly there's more to this place.
- parks and snow park: will get some text saying "you played in the snow". But we have snow and parks at home (in Equestria) hehe. Maybe some applied knowledge of local flora.
- old castle: hard to say what's there, but since tourists can visit it, it must not be as dangerous as the Castle of the Two Sisters. Potentially comparable to the museum of local history.
- local restaurant: some more knowledge of culinary practices
Yeah, I think that's just how she is.Chances are that even if we had offered an item with a less lewd history she still would be acting rude and smug.
We could ask her if there are any Devourers who eat spirits, find one and offer it Tsu-Ko in exchange for being our guide. XD
Honestly, just ignoring her rude comments is the best option. Personally I'm not that bother by it. As I said, I assume that's how she acts towards anyone or at least any mortal/clueless foreigner. Maybe she will changes her attitude based on our actions, maybe not. Doesn't real matter as long as she does her job.
But if you or someone else really hates the character and doesn't want her to be around any longer, I'm okay with ditching her. It's going to make things harder for us but if her attitude ruins the fun for the players it's not worth it to keep her around. Maybe we could try to locate Azure and convince her to be our guide instead?
That's probably what it is. And because the people at the location we want to go are still asleep there's no pressure to focus on our main objective right now. So we can do some exploring, have fun and learn more about their culture.
My command for this turn is going to ask Moonflower and Shine if they want to check out anything else in the city. I myself have no clear preference. If others want to check out a specific place, that's alright for me.
There are definitely things she doesn't know, so there's an outside chance we impress her and earn her respect. Or we could summon a second sprite using our compass and see if they're better and/or let them argue amongst themselves. 😁